Biography

I am a Principal Lecturer and Research and Innovation Lead for the School of Creative Technologies.   I also am Director of Postgraduate Taught Programmes for the School of Creative Technologies, where I oversee all Masters Curriculum development (MSc Creative Technologies and MSc Digital Media).  I also coordinate the postgraduate research programmes (PhD and MPhil) within the areas of Digital and Creative Technologies.

I completed my PhD in 2001, at the University of Portsmouth, focusing on Projection Augmented Models. This is a novel XR technology that combines physical models and projected data.  The same year, I joined the academic staff, teaching multimedia production, virtual reality and research methods at Masters level. 

My research focuses on user interaction, with a particular interest in Augmented and Virtual Reality, Computer Games, Computer Animation, and physical interaction technologies for museums, libraries and other heritage organisations.  I have supervised 20 PhD students to successful completion in areas, such as VR, AR, Sematic Metadata, Game Design, Character Animation and Computer Vision, all with a focus on User Experience Design.  I am a Member of the British Computing Society and Fellow of the Higher Education Academy.

PhD degrees previously examined in:
•    Computer Vision
•    Health Technology

Research outputs

2024

Perceptual loss guided Generative adversarial network for saliency detection

Cai, X., Chen, R. C., Dong, J., Jian, M., Lou, J., Stevens, B., Wang, G., Yu, H.

1 Jan 2024, In: Information Sciences. 654, 13p., 119625

2023

LoCoMoTe – a framework for classification of natural locomotion in VR by task, technique and modality

Croucher, C., Miller-Dicks, M., Powell, V., Powell, W., Spronck, P., Stevens, B., Wiltshire, T.

11 Sep 2023, In: IEEE Transactions on Visualization and Computer Graphics, 19p.

View all my research outputs